Illusions exist in everyday life with natural stimuli: The banana-bisection Illusion
We report a novel visual illusion that is present in the natural environment. In attempting to cut a banana in half, many people make the side adjacent to the stem shorter, because they see it as longer than it is. This study tested the presence of the banana bisection illusion with outline drawings and a 3D realistic-looking plastic banana. According to Gibson (1966) illusions are the consequence of artificial and impoverished stimuli, such as line drawings. However, the banana bisection illusion was found with naturalistic-looking 3D stimuli. A second experiment with solid 3D plastic bananas found the illusion with and without the stem, but the illusion was larger with the stem present.
The Ames room and the misunderstood versions and depictions
The Ames room illusion is one of the best-known geometrical illusions but its geometrical properties are often misunderstood. This study discusses the differences in the geometrical properties between the original Ames room and what have been often referred to as "Ames rooms" in recent studies.
Crossmodal to unimodal transfer of temporal perceptual learning
Subsecond temporal processing is crucial for activities requiring precise timing. Here, we investigated perceptual learning of crossmodal (auditory-visual or visual-auditory) temporal interval discrimination (TID) and its impacts on unimodal (visual or auditory) TID performance. The research purpose was to test whether learning is based on a more abstract and conceptual representation of subsecond time, which would predict crossmodal to unimodal learning transfer. The experiments revealed that learning to discriminate a 200-ms crossmodal temporal interval, defined by a pair of visual and auditory stimuli, significantly reduced crossmodal TID thresholds. Moreover, the crossmodal TID training also minimized unimodal TID thresholds with a pair of visual or auditory stimuli at the same interval, even if crossmodal TID thresholds are multiple times higher than unimodal TID thresholds. Subsequent training on unimodal TID failed to reduce unimodal TID thresholds further. These results indicate that learning of high-threshold crossmodal TID tasks can benefit low-threshold unimodal temporal processing, which may be achieved through training-induced improvement of a conceptual representation of subsecond time in the brain.
The role of transitional probabilities in word holistic processing
In recent years, increased attention has been devoted to visual word recognition under a perceptual expertise framework. Because the information required to identify words is distributed across the word, a holistic attentional strategy is optimal and develops with experience. It is, however, an open question the extent to which other information embedded in a word may contribute to word holistic processing, namely sublexical word properties. In the present research, we therefore explore the role of sublexical properties-specifically bigram transition probabilities-in this processing strategy. We used a common task in the holistic processing literature (i.e., composite task) and four-letter disyllabic words, where two of the bigrams reinforce the cohesiveness of each syllable and one of the bigrams reinforces the cohesiveness between the syllables. We found preliminary evidence of a role of these sublexical properties in word holistic processing.
The influence of spatial frequency information on temporal synchrony perception on audiovisual stimuli
Previous studies have shown that the spatial frequency (SF) of visual stimuli alters the perceived timing of subjective simultaneity. However, these studies have been limited to the effects of a single SF component. In this study, I measured and compared the points of subjective simultaneity (PSS) for audiovisual stimuli among low, high, and composited SF components. This experiment comprised a dual-presentation timing task and a ternary response format to eliminate response bias. The results indicated that the PSS value of the composition-SF stimuli was more toward visual-lead timing than the low-SF stimuli and did not differ significantly from that of the high-SF stimuli. The correlation coefficients showed that the PSS in composition-SF stimuli marginally approximated that of high-SF stimuli higher than that of low-SF stimuli. Future studies are needed to confirm these findings using visual stimuli with a wider range of SF components and with a modulated contrast.
Anchoring has little effect when forming first impressions of facial attractiveness
First impressions based on facial appearance affect our behaviour towards others. Since the same face will appear different across images, over time, and so on, our impressions may not be equally weighted across exposures but are instead disproportionately influenced by earlier or later instances. Here, we followed up on previous work which identified an anchoring effect, whereby higher attractiveness ratings were given to a person after viewing naturally varying images of their face presented in descending (high-to-low), rather than ascending (low-to-high), order of attractiveness of these images. In Experiment 1 (= 301), we compared these 'descending' and 'ascending' conditions for unfamiliar identities by presenting six-image sequences. Although we found higher attractiveness ratings for the 'descending' condition, this small effect equated to only 0.22 points on a 1-7 response scale. In Experiment 2 (= 307), we presented these six-image sequences in a random order and found no difference in attractiveness ratings given to these randomly ordered sequences when compared with those resulting from both our 'descending' and 'ascending' conditions. Further, we failed to detect an influence of the earlier images in these random sequences on attractiveness ratings. Taken together, we found no compelling evidence that anchoring could have an effect on real-world impression formation.
A reflection on faces seen under mirror reversal
Much of our visual experience of faces, including our own, is mediated by technology, for example when a digital photo depicts a mirror reversal of reality. How does this difference in visual experience affect judgments about appearance? Here, we asked participants to view their likeness in photographs that were reversed (as when viewed in a mirror) or not reversed (as when viewed directly). Observers also perceptually adapted (or not) to the reversed or non-reversed images in a 2 × 2 design. Observers then rated how much each photograph resembled them and how much they liked their appearance in the photograph, later repeating the procedure for images of close friends. We found that non-reversed images are perceived as more "unlike" one's self and less pleasant than reversed images; the pattern disappears when evaluating close friends, where the non-reversed image is the more familiar, with adaptation having asymmetric effects. Experiment 1A was fully replicated seven years later. These results are likely driven by a strong, albeit malleable, visual representation of self, born of technology mediated experience and activated when an unfamiliar perspective exposes facial asymmetries. We conclude by considering the downstream effects of these preferences on consumer and social behavior.
Undercover story
The covers for and for display enigmatic portraits. That for carries a face, the origins of which remain mysterious whereas contains a portrait of Gustav Theodor Fechner which hovers around the threshold for detection.
The overestimation of gaze for horizontal, vertical, and diagonal fixation points
A widely known result from gaze-perception research is the overestimation effect where gaze endpoints are seen farther to the side than they actually are. While horizontal gaze directions have been studied repeatedly, there is scarce research on other directions after early reports that vertical gaze is perceived accurately. It is argued that if participants base their judgment on the movements of the iris-pupil-complex in relation to eye size, vertical gaze should be overestimated similarly as horizontal gaze. This is what was found in the reported experiment. However, horizontal gaze was actually overestimated more than diagonal and vertical gaze. The small difference in overestimation between the axes may be explained by the horizontal-vertical illusion, entailing that horizontal extensions are seen as shorter than vertical extensions.
Face to face: Comparing ChatGPT with human performance on face matching
ChatGPT's large language model, GPT-4V, has been trained on vast numbers of image-text pairs and is therefore capable of processing visual input. This model operates very differently from current state-of-the-art neural networks designed specifically for face perception and so I chose to investigate whether ChatGPT could also be applied to this domain. With this aim, I focussed on the task of face matching, that is, deciding whether two photographs showed the same person or not. Across six different tests, ChatGPT demonstrated performance that was comparable with human accuracies despite being a domain-general 'virtual assistant' rather than a specialised tool for face processing. This perhaps surprising result identifies a new avenue for exploration in this field, while further research should explore the boundaries of ChatGPT's ability, along with how its errors may relate to those made by humans.
Re-examining our evolutionary propensities toward snakes: Insights from children's inattentional blindness
The purpose of this study was to investigate the divergent viewpoints regarding fearful stimuli in young children by analyzing variations in eye movement tracking and detection rates when confronted with the sudden appearance of either snakes or lizards. A total of 137 five to six-year-old Chinese children (43.8% male) participated in the study, which utilized the inattentional blindness paradigm. The results indicated that young children did not display any attentional bias toward snakes when compared with lizards, as evidenced by their detection rates and eye movement tracking. Interestingly, the children fixated on lizards earlier than snakes. These findings suggest that the notion of an evolution bias toward ancestral threats may not be as credible as previously believed.
The relationship between social odour awareness and emotional contagion susceptibility in females
Previous research has shown a strong link between our sense of smell and emotion. More recently, the importance we attach to olfaction has been found to relate to our susceptibility to 'catch' the emotions of others. We explore this further by examining the relation between a newly developed measure of olfaction (social odour scale, SOS), which measures awareness of social odours, and emotional contagion susceptibility in female participants. The study therefore aimed to test the strength of this relationship and also help validate the English language version of the SOS. Female (n = 148) participants completed an online study that measured odour awareness [SOS; important of odour questionnaire, IOQ] and emotional contagion (EC). We found that the English version of the SOS yielded high reliability and supported the previous factor structure of the scale; additionally, we demonstrated a strong association between the SOS and IOQ which provides criterion validity for its usage. The study also revealed that whilst both the SOS and IOQ were positively associated with EC, the SOS was the more accurate predictor. These findings provide further validation for the use of the SOS and suggest that our subjective awareness of olfaction, especially concerning 'social odours' is an accurate predictor of emotional contagion.
Tunnel motion: Pupil dilations to optic flow within illusory dark holes
We showed to the same observers both dynamic and static 2D patterns that can both evoke distinctive perceptions of motion or optic flow, as if moving in a tunnel or into a dark hole. At all times pupil diameters were monitored with an infrared eye tracker. We found a converging set of results indicating stronger pupil dilations to expansive growth of shapes or optic flows evoking a forward motion into a dark tunnel. Multiple regression analyses showed that the pupil responses to the illusory expanding black holes of static patterns were predicted by the individuals' pupil response to optic flows showing spiraling motion or "free fall" into a black hole. Also, individuals' pupil responses to spiraling motion into dark tunnels predicted the individuals' sense of illusory expansion with the static, illusory expanding, dark holes. This correspondence across individuals between their pupil responses to both dynamic and static, illusory expanding, holes suggests that these percepts reflect a common perceptual mechanism, deriving motion from 2D scenes, and that the observers' pupil adjustments reflect the direction and strength of motion they perceive and the expected outcome of an increase in darkness.
Haptic experience of bodies alters body perception
Research on media's effects on body perception has mainly focused on the role of vision of extreme body types. However, haptics is a major part of the way children experience bodies. Playing with unrealistically thin dolls has been linked to the emergence of body image concerns, but the perceptual mechanisms remain unknown. We explore the effects of haptic experience of extreme body types on body perception, using adaptation aftereffects. Blindfolded participants judged whether the doll-like stimuli explored haptically were thinner or fatter than the average body before and after adaptation to an underweight or overweight doll. In a second experiment, participants underwent a traditional visual adaptation paradigm to extreme bodies, using stimuli matched to those in Experiment 1. For both modalities, after adaptation to an underweight body test bodies were judged as fatter. Adaptation to an overweight body produced opposite results. For the first time, we show adiposity aftereffects in haptic modality, analogous to those established in vision, using matched stimuli across visual and haptic paradigms.
Visual softness perception can be manipulated through exploratory procedures
Both visual and haptic softness perception have recently been shown to have multiple dimensions, such as deformability, granularity, fluidity, surface softness, and roughness. During haptic exploration, people adjust their hand motions (exploratory procedures, EPs) based on the material qualities of the object and the particular information they intend to acquire. Some of these EPs are also shown to be associated with perceived softness dimensions, for example, stroking a silk blouse or applying pressure to a pillow. Here, we aimed to investigate whether we can manipulate observers' judgments about softness attributes through exposure to videos of others performing various EPs on everyday soft materials. In two experiments, participants watched two videos of the same material: one with a corresponding EP and the other without correspondence; then, they judged these materials based on 12 softness-related adjectives (semantic differentiation method). The results of the second experiment suggested that when the EP is congruent with the dimension from which the material is chosen, the ratings for the adjectives from the same dimension are higher than the incongruent EP. This study provides evidence that participants can assess material properties from optic and mechanical cues without needing haptic signals. Additionally, our findings indicate that manipulating the hand motion can selectively facilitate material-related judgments.
Body image at the trunk: An investigation into externally referenced width perception and picture mapping
Body image is a conscious representation of the body, encompassing how our body feels to us. Body image can be measured in a variety of ways, including metric and depictive measures. This study sought to assess body image at the trunk by investigating, and comparing, a metric and depictive measure. Sixty-nine healthy participants estimated their thorax, waist, and hip width by externally referencing mechanical calipers. Participants were also asked to select the true image of their trunk from a random display of nine images containing the true image and incrementally shrunken or enlarged images. Participants demonstrated evidence of thorax and waist width overestimation in the width perception task, with no evidence for hip misestimation. For the picture mapping task, the majority of participants were inaccurate. In participants who were inaccurate, approximately equal proportions underestimated and overestimated their trunk width. The two tasks were found to be independent of each other. Distortions, or inaccuracies, were apparent in a metric measure, and inaccuracies also present in a depictive measure, of body image at the trunk for healthy participants. An overestimation bias was apparent in the metric, but not depictive, task. No relationship was found between tasks..
The psychometrics of rating facial attractiveness using different response scales
Perceiving facial attractiveness is an important behaviour across psychological science due to these judgments having real-world consequences. However, there is little consensus on the measurement of this behaviour, and practices differ widely. Research typically asks participants to provide ratings of attractiveness across a multitude of different response scales, with little consideration of the psychometric properties of these scales. Here, we make psychometric comparisons across nine different response scales. Specifically, we analysed the psychometric properties of a binary response, a 0-100 scale, a visual analogue scale, and a set of Likert scales (1-3, 1-5, 1-7, 1-8, 1-9, 1-10) as tools to measure attractiveness, calculating a range of commonly used statistics for each. While certain properties suggested researchers might choose to favour the 1-5, 1-7 and 1-8 scales, we generally found little evidence of an advantage for one scale over any other. Taken together, our investigation provides consideration of currently used techniques for measuring facial attractiveness and makes recommendations for researchers in this field.
Vibrotactile spatial acuity on the back
Vibrotactile feedback can be built into clothing such as vests. This means that often vibrotactile information is presented to the back. It is known that the back has a relatively low spatial acuity. Spatial acuity varies across different limbs and sometimes with different locations on a limb. These known anisotropies suggest that there might be systematic variations in vibrotactile spatial acuity for different areas of the back and also for different orientations (i.e. horizontal vs. vertical). Here we systematically measured spatial acuity in four areas of the back for both horizontal and vertical orientations. The results show no significant differences in spatial acuity for the back areas that were tested. Spatial acuity was, however, higher in the horizontal direction than in the vertical direction by roughly a factor of two. This means that when designing vibrotactile displays for the back the tactor density can be lower in the vertical direction than in the horizontal direction and density should be constant for different areas of the back.
Temporal resolution relates to sensory hyperreactivity independently of stimulus detection sensitivity in individuals with autism spectrum disorder
Researchers have been focusing on perceptual characteristics of autism spectrum disorder (ASD) in terms of sensory hyperreactivity. Previously, we demonstrated that temporal resolution, which is the accuracy to differentiate the order of two successive vibrotactile stimuli, is associated with the severity of sensory hyperreactivity. We currently examined whether an increase in the perceptual intensity of a tactile stimulus, despite its short duration, is derived from high temporal resolution and high frequency of sensory temporal summation. Twenty ASD and 22 typically developing (TD) participants conducted two psychophysical experimental tasks to evaluate of vibrotactile stimulus with same amplitude and to evaluate temporal resolution. The sensory hyperreactivity was estimated using self-reported questionnaire. There was no relationship between the temporal resolution and the duration of detectable stimuli in both groups. However, the ASD group showed severe sensory hyperreactivity in daily life than TD group, and the ASD participants with severe sensory hyperreactivity tended to have high temporal resolution, not high sensitivity of detectable duration. Contrary to the hypothesis, there might be different processing between temporal resolution and sensitivity for stimulus detection. We suggested that the atypical temporal processing would affect to sensory reactivity in ASD.
No evidence for an other-race effect in dominance and trustworthy judgements from faces
A variety of evidence shows that social categorization of people based on their race can lead to stereotypical judgements and prejudicial behaviour. Here, we explore the extent to which trait judgements of faces are influenced by race. To address this issue, we measured the reliability of first impressions for own-race and other-race faces in Asian and White participants. Participants viewed pairs of faces and were asked to indicate which of the two faces was more dominant or which of the two faces was more trustworthy. We measured the consistency (or reliability) of these judgements across participants for own-race and other-races faces. We found that judgements of dominance or trustworthiness showed similar levels of reliability for own-race and other-race faces. Moreover, an item analysis showed that the judgements on individual trials were very similar across participants from different races. Next, participants made overall ratings of dominance and trustworthiness from own-race and other-race faces. Again, we found that there was no evidence for an ORE. Together, these results provide a new approach to measuring trait judgements of faces and show that in these conditions there is no ORE for the perception of dominance and trustworthiness.
The importance of multisensory-motor learning on subsequent visual recognition
Speed of visual object recognition is facilitated after active manual exploration of objects relative to passive visual processing alone. Manual exploration allows viewers to select important information about object structure that may facilitate recognition. Viewpoints where the objects' axis of elongation is perpendicular or parallel to the line of sight are selected more during exploration, recognized faster than other viewpoints, and afford the most information about structure when object movement is controlled by the viewer. Prior work used virtual object exploration in active and passive viewing conditions, limiting multisensory structural object information. Adding multisensory information to encoding may change accuracy of overall recognition, viewpoint selection, and viewpoint recognition. We tested whether the known active advantage for object recognition would change when real objects were studied, affording visual and haptic information. Participants interacted with 3D novel objects during manual exploration or passive viewing of another's object interactions. Object recognition was tested using several viewpoints of rendered objects. We found that manually explored objects were recognized more accurately than objects studied through passive exploration and that recognition of viewpoints differed from previous work.
Flicker and reading speed: Effects on individuals with visual sensitivity
Flicker and patterns of stripes in the modern environment can evoke visual illusions, discomfort migraine, and seizures. We measured reading speed while striped and less striped texts were illuminated with LED lights. In Experiment 1, the lights flickered at 60 Hz and 120 Hz compared to 60 kHz (perceived as steady light). In Experiment 2, the lights flickered at 60 Hz or 600 Hz (at which frequency the phantom array is most visible), and were compared to continuous light. Two types of text were used: one containing words with high horizontal autocorrelation (striped) and another containing words with low autocorrelation (less striped). We measured the number of illusions participants saw in the Pattern Glare (PG) Test. Overall, reading speed was slowest during the 60 Hz and 600 Hz flicker and was slower when reading the high autocorrelation text. Interestingly, the low PG group showed greater effects of flicker on reading speed than the high PG group, which tended to be slower overall. In addition, reading speed in the high PG group was reduced when the autocorrelation of the text was high. These findings suggest that uncomfortable visual environments reduce reading efficiency, the more so in individuals who are visually sensitive.
Consistent social information perceived in animated backgrounds improves ensemble perception of facial expressions
Observers can rapidly extract the mean emotion from a set of faces with remarkable precision, known as ensemble coding. Previous studies have demonstrated that matched physical backgrounds improve the precision of ongoing ensemble tasks. However, it remains unknown whether this facilitation effect still occurs when matched social information is perceived from the backgrounds. In two experiments, participants decided whether the test face in the retrieving phase appeared more disgusted or neutral than the mean emotion of the face set in the encoding phase. Both phases were paired with task-irrelevant animated backgrounds, which included either the forward movement trajectory carrying the "cooperatively chasing" information, or the backward movement trajectory conveying no such chasing information. The backgrounds in the encoding and retrieving phases were either mismatched (i.e., forward and backward replays of the same trajectory), or matched (i.e., two identical forward movement trajectories in Experiment 1, or two different forward movement trajectories in Experiment 2). Participants in both experiments showed higher ensemble precisions and better discrimination sensitivities when backgrounds matched. The findings suggest that consistent social information perceived from memory-related context exerts a context-matching facilitation effect on ensemble coding and, more importantly, this effect is independent of consistent physical information.
Discrepancies in perceived humanness between spatially filtered and unfiltered faces and their associations with uncanny feelings
Human and artificial features that coexist in certain types of human-like robots create a discrepancy in perceived humanness and evoke uncanny feelings in human observers. However, whether this perceptual mismatch in humanness occurs for all faces, and whether it is related to the uncanny feelings toward them, is unknown. We investigated this by examining perceived humanness for a variety of natural images of robot and human faces with different spatial frequency (SF) information: that is, faces with only low SF, middle SF, and high SF information, and intact (spatially unfiltered) faces. Uncanny feelings elicited by these faces were also measured. The results showed perceptual mismatches that LSF, MSF, and HSF faces were perceived as more human than intact faces. This was particularly true for intact robot faces that looked slightly human, which tended to evoke strong uncanny feelings. Importantly, the mismatch in perceived humanness between the intact and spatially filtered faces was positively correlated with uncanny feelings toward intact faces. Given that the human visual system performs SF analysis when processing faces, the perceptual mismatches observed in this study likely occur in real life for all faces, and as such might be a ubiquitous source of uncanny feelings in real-life situations.
Inattentional aftereffects: The role of attention on the strength of the motion aftereffect
The way that attention affects the processing of visual information is one of the most intriguing fields in the study of visual perception. One way to examine this interaction is by studying the way perceptual aftereffects are modulated by attention. In the present study, we have manipulated attention during adaptation to translational motion generated by coherently moving random dots, in order to investigate the effect of the distraction of attention on the strength of the peripheral dynamic motion aftereffect (MAE). A foveal rapid serial visual presentation task (RSVP) of varying difficulty was introduced during the adaptation period while the adaptation and test stimuli were presented peripherally. Furthermore, to examine the interaction between the physical characteristics of the stimulus and attention, we have manipulated the motion coherence level of the adaptation stimuli. Our results suggested that the removal of attention through an irrelevant task modulated the MAE's magnitude moderately and that such an effect depends on the stimulus strength. We also showed that the MAE still persists with subthreshold and unattended stimuli, suggesting that perhaps attention is not required for the complete development of the MAE.
Perceptual task drives later fixations and long latency saccades, while early fixations and short latency saccades are more automatic
We used a simple stimulus, dissociating perceptually relevant information in space, to differentiate between bottom-up and task-driven fixations. Six participants viewed a dynamic scene showing the reaction of an elastic object fixed to the ceiling being hit. In one condition they had to judge the object's stiffness and in the other condition its lightness. The results show that initial fixations tend to land in the centre of an object, independent of the task. After the initial fixation, participants tended to look at task diagnostic regions. This fixation behaviour correlates with high perceptual performance. Similarly, low-latency saccades lead to fixations that do not depend on the task, whereas higher latency does.
Influence of trajectory and contrast on dynamic visual acuity in elite team sports players
Dynamic visual acuity (DVA) is considered an essential component for studying the visual function, especially in challenging environments like team sports. Beyond frequent comparative studies, much information is still lacking about the mechanisms underlying DVA and possible differences in stimulus presentation. It is crucial to understand the performance of DVA under different conditions of contrast and trajectories to achieve more specific data and better ecological validity of measurements. Fifty-five top professional male Spanish athletes, including 23 soccer, 14 basketball, and 18 water polo players were selected. Static visual acuity (SVA) was evaluated at 5 m. DVA was determined at 2 m under combined conditions of velocity (52°/s), three trajectories (horizontal, diagonal 45° and 135°) and two contrasts (99.7% and 13%). Significant differences in most DVA conditions measurements show that the best scores correspond to horizontal, over diagonal trajectories, and high contrast. The correlation between SVA and DVA showed a different relationship depending on the contrast conditions. Professional soccer, basketball, and water polo players have similar characteristics with reference to all the DVA evaluated conditions.
The characteristics of the implicit body model of the trunk
Knowing where the body is in space requires reference to a stored model of the size and shape of body parts, termed the body model. This study sought to investigate the characteristics of the implicit body model of the trunk by assessing the position sense of midline and lateral body landmarks. Sixty-nine healthy participants localised midline and lateral body landmarks on their thorax, waist and hips, with perceived positions of these landmarks compared to actual positions. This study demonstrates evidence of a significant distortion of the implicit body model of the trunk, presenting as a squatter trunk, wider at the waist and hips. A significant difference was found between perceived and actual location in the horizontal () and vertical () directions for the majority of trunk landmarks. Evidence of a rightward bias was noted in the perception of six of the nine body landmarks in the horizontal () direction, including all midline levels. In the vertical () direction, a substantial inferior bias was evident at the thorax and waist. The implicit body model of the trunk is shown to be distorted, with the lumbar spine (waist-to-hip region) held to be shorter and wider than reality.
Effects of fundamental frequency changes on spoken sound loudness
This study aimed to investigate the perception of loudness in response to changes in fundamental frequency (F0) in spoken sounds, as well as the influence of linguistic background on this perceptual process. The results revealed that participants perceived changes in F0 to have accompanying changes in loudness, with a trend of lower F0 sounds being perceived as louder than higher F0 sounds. This finding contrasts with previous studies on pure tones, where increases in frequency typically led to increases in loudness. Furthermore, the study examined differences between two distinct groups of participants: Chinese-speaking and English-speaking individuals. It was observed that English-speaking participants exhibited a greater sensitivity to minor intensity changes compared to Chinese-speaking participants. This discrepancy in sensitivity suggests that linguistic background may play a significant role in shaping the perception of loudness in spoken sound. The study's findings contribute to our understanding of how F0 variations are perceived in terms of loudness, and highlight the potential impact of language experience on this perceptual process.